A downloadable asset pack

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sprite sheet of level 1 boss from the game Pixel Samurai

link to the game: 
play the demo to see how the animation works out


Sprite size 128X128
attack1 : 9
attack2 : 9
move:: 3
idle: 3
chargeattack: 9
dashattack : 14
blockrecover: 4
blocking idle : 3
blocksuccess: 2
jumpaway: 7
tired: 4
die:4


Purchase

Buy Now$2.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

pixelsamuraiboss spritesheet.zip 24 kB

Comments

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(1 edit)

Possible idea: role swap.

You are the boss, same HP as always, more than the blue coat person (hereby referred to as: Smol boi, your goal is to kill Smol boi using your moveset.

Smol boi buffs: little to no parry cooldown, ultra-hard AI.

Boss nerfs/debuffs: much longer parry cooldown, each move has a cooldown (to prevent dash-spamming, or, in boss 2's case, red wave spamming).

Edit: buffs and nerfs are for balancing purposes, because Smol boi has much less hp. You can think of it like having a time-stop ability or having no knockback in Smash bros, which is why I thought of this balancing.