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Possible idea: role swap.

You are the boss, same HP as always, more than the blue coat person (hereby referred to as: Smol boi, your goal is to kill Smol boi using your moveset.

Smol boi buffs: little to no parry cooldown, ultra-hard AI.

Boss nerfs/debuffs: much longer parry cooldown, each move has a cooldown (to prevent dash-spamming, or, in boss 2's case, red wave spamming).

Edit: buffs and nerfs are for balancing purposes, because Smol boi has much less hp. You can think of it like having a time-stop ability or having no knockback in Smash bros, which is why I thought of this balancing.